


All credit goes to Andrew Lowell, though I learned a great deal, and was forced to carry over some relatively old concepts into newer Houdini versions on my own to make it work. If you want to see procedural concepts in action, check out Rohan’s User Interfaces and Motion Graphics animation title – all created in Houdini. Utilized a wire simulation to generated a full fledged tree sim, complete with falling leaves from an accompanying pop solver. So Rohan created this video which tries to explain concepts involved, and what it really means to “Go Procedural”. Rohan notes that the question that he gets asked quite often is to define procedural modeling and animation and what makes Houdini so good at it. What exactly is Procedural modeling and animation and how does it apply to Houdini?įast forward 10’s of years, and Houdini has become a real powerhouse application, which in some respects, feels much more modern than other content creation apps today.īut what exactly does procedural modeling, or procedural animation mean? And how does it all relate to Houdini? Side FX Houdini trainer, Rohan Dalvi attempts to answer the question “What exactly is procedural modeling and animation?”. The entire scene was set up procedurally, which left my jaw open, but it also seemed a little less tactile than just modeling gears “traditionally”. I remember the first time I seen a tutorial showing how to model a set of gears in what must have been Houdini version 1.
